final class Monster[M] extends CanvasComponent[M]
CanvasComponent
's implementation for to visual Monster sprite on the canvas.
- M
Numeric generic abstraction
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- Monster
- CanvasComponent
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Instance Constructors
Value Members
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final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
- def +(other: String): String
- def ->[B](y: B): (Monster[M], B)
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final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
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final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
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def
clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
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- Annotations
- @throws( ... )
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def
copy(image: HTMLImageElement): Monster[M]
Load the img in the Element
Load the img in the Element
- Definition Classes
- Monster → CanvasComponent
-
def
copy[D](canvas: Canvas)(implicit arg0: Numeric[D]): Monster[D]
Set a Monster at a (new) random position
- def ensuring(cond: (Monster[M]) ⇒ Boolean, msg: ⇒ Any): Monster[M]
- def ensuring(cond: (Monster[M]) ⇒ Boolean): Monster[M]
- def ensuring(cond: Boolean, msg: ⇒ Any): Monster[M]
- def ensuring(cond: Boolean): Monster[M]
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
equals(that: Any): Boolean
- Definition Classes
- CanvasComponent → AnyRef → Any
-
def
finalize(): Unit
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
- def formatted(fmtstr: String): String
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
-
def
hashCode(): Int
- Definition Classes
- AnyRef → Any
-
val
img: HTMLImageElement
- Definition Classes
- Monster → CanvasComponent
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final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
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final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
-
val
pos: Position[M]
- Definition Classes
- Monster → CanvasComponent
-
def
src: String
- Definition Classes
- Monster → CanvasComponent
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
def
toString(): String
- Definition Classes
- CanvasComponent → AnyRef → Any
-
final
def
wait(): Unit
- Definition Classes
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- Annotations
- @throws( ... )
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final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
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final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
- def →[B](y: B): (Monster[M], B)
This is the documentation for a simple HTML5 Canvas game written in Scala, and cross compiled to run in the browser targeting the HTML5 Canvas.
See also:
Package structure
Notable packages include:
nl.amsscala.simplegame