trait Game extends AnyRef
This game with its comprehensible rules.
- Attributes
- protected
Linear Supertypes
Known Subclasses
Ordering
- Alphabetic
- By Inheritance
Inherited
- Game
- AnyRef
- Any
Implicitly
- by any2stringadd
- by StringFormat
- by Ensuring
- by ArrowAssoc
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Visibility
- Public
- All
Value Members
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
- def +(other: String): String
- def ->[B](y: B): (Game, B)
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final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
def
clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
- def ensuring(cond: (Game) ⇒ Boolean, msg: ⇒ Any): Game
- def ensuring(cond: (Game) ⇒ Boolean): Game
- def ensuring(cond: Boolean, msg: ⇒ Any): Game
- def ensuring(cond: Boolean): Game
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
equals(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- implicit def executionContext: ExecutionContextExecutor
-
def
finalize(): Unit
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
- def formatted(fmtstr: String): String
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
-
def
hashCode(): Int
- Definition Classes
- AnyRef → Any
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
-
def
play(canvas: Canvas, headless: Boolean): Unit
Initialize Game loop
Initialize Game loop
- canvas
The visual html element
- headless
An option to run for testing
- Attributes
- protected
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
def
toString(): String
- Definition Classes
- AnyRef → Any
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
- def →[B](y: B): (Game, B)
This is the documentation for a simple HTML5 Canvas game written in Scala, and cross compiled to run in the browser targeting the HTML5 Canvas.
See also:
Package structure
Notable packages include:
nl.amsscala.simplegame